SEEING ONE
IS ONE THING.
SITTING IN ONE
IS SOMETHING ELSE.
We want a young person to climb into a full-size Sea Harrier cockpit, strap into the seat, close the canopy and discover what engineering feels like.
Not through a display case. Not through a textbook. By sitting where the pilot sat, using the controls, reading the instruments and flying an approach to an aircraft carrier.
Inside that cockpit, physics, electronics, software, mechanical engineering and aviation all meet in one place.
That's what makes the simulator more than a recreation of an aircraft. It can become a way of showing somebody what they might be capable of building, programming, maintaining or flying themselves.